
Sometimes your plans don’t work out and you can’t always make passes that avoid interception attempts, especially against a team with Pass Block players. That isn’t to say that it isn’t worth taking for the chance to negate successful interceptions, it is still a valuable asset to have and will still work 50% of the time for an AG3 player without a reroll. The knock on from it though was to give something back to the skill in the guise of decreasing the chance of fumbles for longer range throws. While it obviously makes the skill less effective I believe it was a good change. Safe Throw has changed from being a straight 2+ roll to an agility roll, mostly this is because the old version negated nearly all interceptions, especially if you used a reroll which was saved for such occasions. In addition if this player fumbles a pass on any roll other than a natural 1 then he manages to keep hold of the ball instead of suffering a fumble and the team does not suffer a turnover.

If this is successful then the interception is cancelled out and the passing sequence continues as normal. If a pass made by this player is ever intercepted then the Safe Throw player may make an unmodified Agility roll. This player is an expert at throwing the ball in a way so as to make it even more difficult for any opponent to intercept it.
